Zint: Manual

B. Footnotes

  1. See the Homebrew website https://brew.sh.↩︎

  2. In Unicode contexts, BMP stands for Basic Multilingual Plane, the plane 0 codeset from U+0000 to U+D7FF and U+E000 to U+FFFF (i.e. excluding surrogates). Not to be confused with the Windows Bitmap file format BMP!↩︎

  3. The symbologies marked with an asterisk (*) in Table above used different names in Zint before version 2.9.0. For example, symbology 29 used the name BARCODE_RSS14. These names are now deprecated but are still recognised by Zint and will continue to be supported in future versions.↩︎

  4. Shift JIS (JIS X 0201 Roman) re-maps two ASCII characters: backslash (\) to the yen sign (¥), and tilde (~) to overline (U+203E).↩︎

  5. ISO/IEC 646 Invariant is a subset of ASCII with 12 characters undefined: #, $, @, [, \, ], ^, `, {, |, }, ~.↩︎

  6. The height value is ignored for Aztec (including HIBC and Aztec Rune), Code One, Data Matrix (including HIBC), DotCode, Grid Matrix, Han Xin, MaxiCode, QR Code (including HIBC, Micro QR, rMQR and UPNQR), and Ultracode - all of which have a fixed width-to-height ratio (or, in the case of Code One, a fixed height).↩︎

  7. The BARCODE_BIND flag is always set for Codablock-F, Code 16K and Code 49. Special considerations apply to ITF-14 - see ITF-14.↩︎

  8. Codablock-F, Code 16K, Code 49, EAN-2 to EAN-13, ISBN, ITF-14, UPC-A and UPC-E have compliant quiet zones added by default.↩︎